//
//  AppDelegate.m
//  Assignment
//
//  Created by Mac Mini on 24/01/21.
//

#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    
    // Setup Root View Controller
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    UIViewController *menuOptionsTableViewController = [[MenuOptionsTableViewController alloc] initWithNibName:@"MenuOptionsTableViewController" bundle:nil];
    UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController: menuOptionsTableViewController];
    
    self.window.rootViewController = navController;
    [self.window makeKeyAndVisible];
    
    return YES;
}


#pragma mark - UISceneSession lifecycle


- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options  API_AVAILABLE(ios(13.0)){
    // Called when a new scene session is being created.
    // Use this method to select a configuration to create the new scene with.
    return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}


- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)) {
    // Called when the user discards a scene session.
    // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
    // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


@end
